Analysis of the Implementation of Scratch-Based Learning Media Using a Game-Based Learning Approach on the Problem-Solving Skills of Grade VI Science Students
DOI:
https://doi.org/10.58466/7qyxpk08Abstract
This study aims to analyze the application of Scratch Game-Based Learning media in supporting students' problem-solving skills in Natural Science (IPA) subjects in elementary schools. Using a qualitative approach with descriptive methods, this study was conducted at SDN 148 Pekanbaru, involving 30 sixth-grade students as research subjects. Data were collected through observation techniques, in-depth interviews, and documentation. The research findings indicate that the use of Scratch Game-Based Learning positively contributes to students' problem-solving processes, identified through three main indicators: the ability to understand problems, design solutions through block programming logic, and evaluate project results independently. In addition, this method is able to create an interactive learning atmosphere and strengthen student motivation and engagement in learning. Despite its positive impact, this study noted several significant obstacles, such as limited supporting infrastructure, low levels of student digital literacy, and the need for intensive training for teachers in operating digital media. Overall, Scratch Game-Based Learning can be used as an innovative alternative to develop higher-order thinking skills, but its success is highly dependent on the readiness of school facilities and the technological competence of teachers
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