Peningkatan sense of belonging pada anak melalui dampingan game therapy di panti asuhan kasihani anak indonesia

Authors

  • Earby Sembiring Mahasiswa
  • Fajar Utama Ritonga Universitas Sumatera Utara; Jl. Dr. A. Sofian No.1A, Padang Bulan, Kec. Medan baru, Kota Medan, Sumatera Utara 202222

DOI:

https://doi.org/10.58466/literasi.v2i1.242

Keywords:

Game Theory, Sense of belonging, Group Work

Abstract

The purpose of this activity is to increase their self-awareness of a sense of belonging through Game Theory at the Kasihani Children's Orphanage in Indonesia. The implementation of street vendors activities starts from September 2021 to December 2021. The implementation time of this activity is carried out for 4 months. The method used in this PKM training is Groupwork. The activity consists of 5 stages of group work, namely the Assessment Stage, Planning Stage, Intervention Stage, Evaluation Stage and Termination Stage. The results that have been achieved from the activities based on the 5 stages carried out earlier, it can be seen that there has been a fairly rapid development of children in understanding the concept of a sense of belonging. Thus the orphanage can become a "home" and "family" for children.

References

Hromek, R. (2005). Game time: Games to promote social and emotional resilience for children aged 4 – 14. New South Wales: Sage Publication.

Lowenstein, L. (2011). Favorite therapeutic activities for children, adolescents, and families: Practitioners share their most effective interventions. Canada: Champion Press.

Pitonyak, D. (2010). The importance of belonging. Blacksburg: Imagine.

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Published

2022-01-31

How to Cite

Sembiring, E., & Fajar Utama Ritonga. (2022). Peningkatan sense of belonging pada anak melalui dampingan game therapy di panti asuhan kasihani anak indonesia. Literasi: Jurnal Pengabdian Masyarakat Dan Inovasi, 2(1), 277 - 281. https://doi.org/10.58466/literasi.v2i1.242

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